Saturday 10 December 2011

Texturing My Headhunter Part 6 - WindShield


Once I'd imported the Wind shield cylinder UV into Photoshop, I imported the metal texture too.

I then just created one large black box across the image, on the top half. This bit was to create the windshield. I left a slight bit of space either side of the box so that there was a line down the middle of the window, to create a split screen. I didn't want to add any detail to this section of the ship as it wasn't necessary as all I wanted was to show the window.

Here is what the final texture looks like:


Here is what the texture looks like on the model:


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